Free Godot 4.7 Project: 3D Sky Shaders with Volumetric Clouds Demo
Original title: 3D Sky Shaders
Overview
3D Sky Shaders is an official Godot Engine demo in Godot's shader language and GDScript, with a master branch targeting Godot 4.7 on the Forward+ renderer. It shows real-time volumetric clouds and a physical sky with Rayleigh and Mie scattering driven by the DirectionalLight3D angle; a day/night cycle is animated with AnimationPlayer and material spheres are instanced via a @tool script.
The project is MIT licensed and available from the godot-demo-projects GitHub repository, with separate stable 4.0-4.3 and 3.x branches, or from the Godot Asset Store. It is a strong reference for atmosphere and sky rendering in Godot 4.
What You Can Learn
- Real-time volumetric cloud shaders for the sky
- Physical sky with Rayleigh/Mie scattering driven by DirectionalLight3D
- Animating a day/night cycle with AnimationPlayer
- Instancing material spheres from a @tool editor script
Access: Free direct download