Free Unity 2021.3+ Shader: Poiyomi Toon Shader for VRChat Avatars (Poiyomi)
Poiyomi shares Poiyomi Shaders, free feature-rich shaders for Unity's Built-In Rendering Pipeline intended for use with VRChat.
View ProjectFree Unity projects from Unity Learn, official sample games and tutorial creators' GitHub repositories: 2D/3D gameplay, shaders and VFX Graph.
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Poiyomi shares Poiyomi Shaders, free feature-rich shaders for Unity's Built-In Rendering Pipeline intended for use with VRChat.
View ProjectUnity Technologies hosts the ML-Agents Toolkit on GitHub, an open-source project that lets games and simulations serve as environments for training intelligent agents.
View ProjectEntityComponentSystemSamples is the official DOTS sample collection from Unity Technologies, currently maintained for Unity 6 (6000.2).
View ProjectViking Village is a detailed 3D environment originally created by Unity's Demo team for Unity 5 and later updated to showcase the Universal Render Pipeline.
View ProjectDenis Rizov (dbrizov) shares NaughtyAttributes, an extension for the Unity Inspector that expands the range of attributes so inspectors can be built without custom editors or property drawers.
View ProjectBoss Room is Unity Technologies' official small-scale cooperative multiplayer RPG sample, built for the Unity 6 LTS (6000.0) on the Universal Render Pipeline.
View ProjectFantasy Kingdom is Unity Technologies' official Unity 6 3D sample project, a large stylized kingdom environment built on the Universal Render Pipeline.
View ProjectUnity Technologies offers the Karting Microgame, a small, fully playable racing game designed to help beginners get started with Unity, as a free 3D sample project on the Asset Store.
View ProjectUnity Technologies offers the 3D Game Kit, a collection of ready-made gameplay systems, tools and assets that help artists, designers and beginners build a 3D game without writing code.
View ProjectMartín Pane (Tayx94) shares Graphy, an easy to use FPS counter, stats monitor and debugger for Unity projects that won Best Development Asset in the Unity Awards 2018.
View ProjectHappy Harvest is Unity Technologies' official 2D sample project for Unity 6 (6000.0), a top-down farming scene built on the Universal Render Pipeline.
View Projectlilxyzw shares lilToon, a feature-rich toon shader developed for services that use avatars, such as VR social platforms.
View ProjectCyanilux shares a Blit Renderer Feature for the Universal Render Pipeline, used to apply fullscreen image effects to the camera with a shader or material, or to copy the camera to an offscreen buffer.
View Projectunity.2d.pixelart-lighting is a small Unity 6 (6000.5) sample project by GoldMetal, focused on lighting pixel-art games.
View ProjectUnity-Programming-Essence-6 is the companion repository for the Korean book 'Retro's Unity Game Programming Essence' by IJEMIN (Retro), with example projects updated for Unity 6 (6000.0).
View ProjectColin Leung (NiloCat) shares a simple, short and easy-to-read URP toon shader example for Unity 2022.3 LTS, intended for shader coding tutorial purposes.
View ProjectMeta shares First Hand, an example of a full game experience that uses Interaction SDK for interactions, designed primarily for hand tracking with controller support.
View ProjectMegacity Metro is Unity Technologies' large-scale multiplayer shooter sample built on DOTS for Unity 6 (6000.1). It demonstrates Entities, Burst and the Jobs system driving a 128-plus player match with Netcode for…
View ProjectUnity Technologies maintains AR Foundation Samples, the official sample app for building multi-platform augmented reality apps with AR Foundation.
View ProjectUnity Technologies offers the 2D Game Kit, a collection of ready-made gameplay systems, tools and assets for creating a 2D adventure game without writing code.
View ProjectThis open-source racing game by coding edge (pablos lab) was programmed from scratch in Unity 6 and released as a complete project.
View ProjectUnity Technologies provides XR Interaction Toolkit Examples, a project for getting started with the features of the XR Interaction Toolkit package (version 3.4.0).
View ProjectBayat Games shares Red Runner, a 2D platformer game that it made free and open source. The project holds creation and play scenes and scripts for characters, enemies, collectables, terrain generation, object pooling…
View ProjectMeta shares North Star, a visual showcase that demonstrates the visual fidelity possible on Meta Quest devices, as a Unity project in the oculus-samples organization.
View ProjectThis complete 2D pixel-art tower defense project accompanies the freeCodeCamp.org 'Unity 2D Pixel Art Game Tutorial'. Towers, enemies and waves are data-driven through ScriptableObjects, enemies follow waypoint paths…
View ProjectKeijiro Takahashi shares NoiseShader, a Unity package that provides gradient noise functions written in HLSL, most of them ported from the webgl-noise library by Stefan Gustavson and Ahima Arts.
View ProjectSpaceship Demo is Unity Technologies' AAA-quality playable first-person demo, built for Unity 2022.2 on the High Definition Render Pipeline.
View ProjectUnity Technologies released FPS Sample, a fully functional first-person multiplayer shooter with full source and assets, made by a small internal team to test and showcase new features.
View ProjectBoat Attack is a demo project from Unity Technologies created to aid the testing and development of the Universal Render Pipeline.
View ProjectUnity Technologies published this repository of small demos that support the e-book Level up your code with game programming patterns.
View ProjectFluid-Sim is Sebastian Lague's source project for the 'Coding Adventure: Simulating Fluids' video, built in Unity 2022.3 on the Built-in Render Pipeline.
View ProjectCyanilux shares a Shader Graph that replicates retro TV and monitor effects for the Universal Render Pipeline. Effects include CRT monitor warping, scanlines, image distortion, static, scrolling glitchy static and…
View ProjectRay-Tracing is the source project for Sebastian Lague's 'Coding Adventure: Ray Tracing' video, updated for Unity 6 (6000.1) on the Built-in Render Pipeline.
View ProjectMina Pêcheux shares the code for her tutorial series on how to make a real-time strategy game in Unity, written between March 2021 and March 2022.
View ProjectStableFluids is Keijiro Takahashi's straightforward GPU implementation of Jos Stam's 'Stable Fluids' algorithm in Unity, maintained for Unity 6 (6000.0) on URP.
View ProjectUnity Technologies made this Paddle Ball project to showcase design patterns and game architecture using ScriptableObjects, as a companion to the e-book Create modular game architecture in Unity with ScriptableObjects.
View ProjectCyanilux shares a set of custom lighting functions and Sub Graphs for Shader Graph in the Universal Render Pipeline. They cover the main light (direction, colour, shadows, cookies and light layers), diffuse and specular…
View ProjectSebastian Lague shares the Unity source of Digital Logic Sim, a minimalistic digital logic simulator created as part of his video series Exploring How Computers Work.
View ProjectBalatro-Feel is a Mix and Jam recreation of the card handling feel in Balatro, built in Unity 2022.3 on the Built-in Render Pipeline.
View ProjectMix and Jam shares the Unity project from episode #27, which recreates the ink system from Splatoon, made with TNTC and Bronson Zgeb.
View ProjectMix and Jam shares the Unity project from episode #28, which recreates the freeflow combat system from the Batman Arkham series.
View ProjectZigurous shares a tutorial project that recreates Super Mario Bros in Unity 2021.3 (LTS), with topics listed as physics, level design and game feel.
View ProjectFungus is a free, open source tool for creating interactive storytelling games in Unity, originally created by Chris Gregan and maintained by Steve Halliwell.
View ProjectSplatVFX is Keijiro Takahashi's experimental 3D Gaussian Splatting renderer for Unity 6 (6000.0), built entirely with VFX Graph.
View ProjectArmour shares Multiplayer-FPS, a multiplayer first-person shooter game based on Unity that uses Photon networking. Players enter a player name and room name on a login panel to join or create a room, then play with HP…
View ProjectVisual Effect Graph - Samples Project is Unity Technologies' official VFX Graph sample project, maintained for Unity 6 (6000.0) on the High Definition Render Pipeline.
View ProjectUnity Technologies Japan shares Unity-Chan Toon Shader 2.0 (UTS2) v2.0.9, a toon shader designed for creators working on cel-shaded 3DCG animations, where all features can be adjusted in real time in Unity.
View ProjectThor Brigsted (Siccity) shares xNode, a framework for developing node-based plugins and node graphs in Unity. With a minimal footprint it is meant as a base for custom state machines, dialogue systems and decision…
View ProjectGeographical-Adventures is the complete small game from Sebastian Lague's 'Coding Adventure: Geographical Adventures' video series, built in Unity 2021.3.
View Projectunity-tetris-tutorial is Zigurous' complete Unity 2020.3 project recreating Tetris, matching the step-by-step tutorial on the Zigurous YouTube channel.
View ProjectZigurous shares a tutorial project that recreates Pac-Man in Unity 2021.3 (LTS), with topics listed as AI, tilemaps and sprites.
View ProjectZigurous shares a tutorial project that recreates Flappy Bird in Unity 2019.4 (LTS), with topics listed as side scrolling, infinite generation and parallax.
View ProjectZigurous shares a tutorial project that recreates 2048, the puzzle where numbered tiles slide on a grid and merge until reaching 2048.
View ProjectAcerola (Garrett Gunnell) shares the code that accompanies his YouTube series on post processing, made for Unity 2021.3.1 using the built-in pipeline.
View ProjectProject_TCC (Tiny Character Controller) is Unity Technologies Japan's modular character control framework, released with example projects for Unity 2023.2 on URP.
View ProjectGalactic Kittens is a 2D co-op space adventure sample game from Unity Technologies, where players blast off to space and defeat the enemies within a short time.
View ProjectDaniel Greenheck shares OpenFracture, an open source Unity package for fracturing and slicing meshes that supports convex and non-convex meshes as well as meshes with holes.
View ProjectSebastian Lague shares Path Creator, a path creation asset for Unity game development, as a small Unity project on GitHub.
View ProjectAcerola (Garrett Gunnell) shares the code associated with his videos on water rendering. It covers a sum of sines simulation with sine, exponential sine and Gerstner waves, an FBM wave simulation, analytical normals for…
View ProjectTarodev shares Unity Formations, a set of simple scripts for arranging units in formations. Box, radial and triangle formations share a common base class, a FormationRenderer draws the layout as gizmos, and an…
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