Free Unity 2021.3 Project: Post Processing Pipeline, Bloom to Kuwahara (Acerola)
Original title: Post Processing Pipeline For Unity (Post-Processing)
Overview
Acerola (Garrett Gunnell) shares the code that accompanies his YouTube series on post processing, made for Unity 2021.3.1 using the built-in pipeline. The modular effects include fog, HDR bloom, depth based edge detection, HDR color correction, tonemapping operators from Reinhard and Hable to Narkowicz and Hill ACES, hue shifting, sharpness and blend modes.
Further passes cover pixel art effects, gamma correction, color blindness, Kuwahara filtering, difference of Gaussians, vignette, chromatic aberration and blur. The README says the effects are meant as a reference rather than production ready, and the project is free under the MIT license.
What you get: Project (.shader, .cs) · Unity 2021.3
Visit Original ProjectAccess: Free direct download
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