Free Unity 2021.3+ Shader: Poiyomi Toon Shader for VRChat Avatars (Poiyomi)
Poiyomi shares Poiyomi Shaders, free feature-rich shaders for Unity's Built-In Rendering Pipeline intended for use with VRChat.
View ProjectShader Graph projects for Unity: 53 free project files with notes on what each one demonstrates, linked to their original sources.
53 free project files
Poiyomi shares Poiyomi Shaders, free feature-rich shaders for Unity's Built-In Rendering Pipeline intended for use with VRChat.
View ProjectViking Village is a detailed 3D environment originally created by Unity's Demo team for Unity 5 and later updated to showcase the Universal Render Pipeline.
View ProjectHappy Harvest is Unity Technologies' official 2D sample project for Unity 6 (6000.0), a top-down farming scene built on the Universal Render Pipeline.
View Projectlilxyzw shares lilToon, a feature-rich toon shader developed for services that use avatars, such as VR social platforms.
View ProjectCyanilux shares a Blit Renderer Feature for the Universal Render Pipeline, used to apply fullscreen image effects to the camera with a shader or material, or to copy the camera to an offscreen buffer.
View ProjectColin Leung (NiloCat) shares a simple, short and easy-to-read URP toon shader example for Unity 2022.3 LTS, intended for shader coding tutorial purposes.
View ProjectKeijiro Takahashi shares NoiseShader, a Unity package that provides gradient noise functions written in HLSL, most of them ported from the webgl-noise library by Stefan Gustavson and Ahima Arts.
View ProjectBoat Attack is a demo project from Unity Technologies created to aid the testing and development of the Universal Render Pipeline.
View ProjectFluid-Sim is Sebastian Lague's source project for the 'Coding Adventure: Simulating Fluids' video, built in Unity 2022.3 on the Built-in Render Pipeline.
View ProjectCyanilux shares a Shader Graph that replicates retro TV and monitor effects for the Universal Render Pipeline. Effects include CRT monitor warping, scanlines, image distortion, static, scrolling glitchy static and…
View ProjectRay-Tracing is the source project for Sebastian Lague's 'Coding Adventure: Ray Tracing' video, updated for Unity 6 (6000.1) on the Built-in Render Pipeline.
View ProjectStableFluids is Keijiro Takahashi's straightforward GPU implementation of Jos Stam's 'Stable Fluids' algorithm in Unity, maintained for Unity 6 (6000.0) on URP.
View ProjectCyanilux shares a set of custom lighting functions and Sub Graphs for Shader Graph in the Universal Render Pipeline. They cover the main light (direction, colour, shadows, cookies and light layers), diffuse and specular…
View ProjectMix and Jam shares the Unity project from episode #27, which recreates the ink system from Splatoon, made with TNTC and Bronson Zgeb.
View ProjectMix and Jam shares the Unity project from episode #28, which recreates the freeflow combat system from the Batman Arkham series.
View ProjectVisual Effect Graph - Samples Project is Unity Technologies' official VFX Graph sample project, maintained for Unity 6 (6000.0) on the High Definition Render Pipeline.
View ProjectUnity Technologies Japan shares Unity-Chan Toon Shader 2.0 (UTS2) v2.0.9, a toon shader designed for creators working on cel-shaded 3DCG animations, where all features can be adjusted in real time in Unity.
View ProjectGeographical-Adventures is the complete small game from Sebastian Lague's 'Coding Adventure: Geographical Adventures' video series, built in Unity 2021.3.
View ProjectAcerola (Garrett Gunnell) shares the code that accompanies his YouTube series on post processing, made for Unity 2021.3.1 using the built-in pipeline.
View ProjectAcerola (Garrett Gunnell) shares the code associated with his videos on water rendering. It covers a sum of sines simulation with sine, exponential sine and Gerstner waves, an FBM wave simulation, analytical normals for…
View ProjectAcerola (Garrett Gunnell) shares Shell Texturing, a fully annotated beginner graphics programming project for Unity's built-in rendering pipeline.
View ProjectThis Shader Graph beginner project accompanies Daniel Ilett's 'Unity Shader Graph Basics (Part 1 - Your First Shader)' tutorial, built in Unity 2022.3 (ProjectVersion 2022.3.0f1) on URP.
View ProjectThese are the project files for OccaSoftware's 'Shader Graph Basics - Unity Tutorial', an introduction to building shaders visually in Unity.
View ProjectChop Chop is the community-built 3D action-adventure from Unity's Open Projects initiative, developed in the open with Unity Technologies on Unity 2020.3 and URP.
View ProjectAcerola (Garrett Gunnell) shares the code associated with his video on recreating Counter-Strike 2's responsive smoke grenades in Unity.
View ProjectThis project accompanies LlamAcademy's 'Waves in ShaderGraph by Vertex Displacement' tutorial and targets Unity 2021.3 or newer on URP.
View ProjectThis project accompanies Daniel Ilett's 'Outline Post Process in Unity Shader Graph (URP)' tutorial, built in Unity 2022.2 (ProjectVersion 2022.2.8f1) with URP 14.
View ProjectSlime-Simulation is the source project for Sebastian Lague's 'Coding Adventure: Ant and Slime Simulations' video, built in Unity 2020.3.
View ProjectColin Leung (NiloCat) shares an unlit screen space decal shader for the Universal Render Pipeline that is compatible with the SRP batcher.
View ProjectUnity Technologies keeps the Endless Runner Sample Game, known as Trash Dash, on GitHub as a complete endless runner type mobile game.
View ProjectAcerola (Garrett Gunnell) shares an exploration of grass rendering techniques as a Unity project. Features include GPU instancing, GPU frustum culling, chunked grass position buffers to cover any area, level of detail…
View ProjectThis project collects the ten effects from Daniel Ilett's '10 Shaders in 10 Minutes - Unity Shader Graph' video in one Unity 2020.3 project using URP 10.6.0.
View ProjectThis Shader Graph beginner project from ReForge Mode - Unity Tutorials applies texture transitions to a VRoid character imported with UniVRM and the MToon shader, built in Unity 2021.2.
View ProjectChris Nolet shares Quick Outline, a world-space outline tool that adds a solid outline to any object and is ideally suited for VR.
View ProjectKeijiro Takahashi shares examples of the use of VAT (Vertex Animation Texture) on the Unity High Definition Render Pipeline, where VAT means the texture encoding used in Houdini and SideFX Labs.
View ProjectDaniel Ilett shares a recreation of Zelda: Breath of the Wild's stylised grass effect as a shader in Unity URP. The effect uses geometry and tessellation shaders to grow grass blades over a mesh, with a helper script…
View ProjectColin Leung (NiloCat) shares an example URP project that demonstrates DrawMeshInstancedIndirect drawing millions of grass instances on mobile devices.
View ProjectSebastian Lague shares the development branch of his little solar system experiment, inspired by Outer Wilds and built across Coding Adventure episodes on the solar system, procedural moons and planets, and atmospheres.
View ProjectThis Unity 2019.4 project accompanies Spherous' 'Unity Ribbon/Spiral Shader Graph Tutorial' on YouTube. It contains a Shader Graph ribbon and spiral shader that twists a texture into a spiral pattern, together with the…
View ProjectThis Unity 2019.4 project accompanies Spherous' 'Unity Longitude Shader Graph Tutorial'. It contains emissive latitude and longitude grid-line shaders built in Shader Graph, which are then combined into a single sphere…
View ProjectDaniel Ilett shares a stylised water shader for Unity's Universal Render Pipeline, built to show off some of the features of Shader Graph and URP.
View ProjectDaniel Ilett shares a Unity project that emulates the shaders found in Super Mario Odyssey's Snapshot Mode. The Shaders folder holds template shader files and a Complete folder with finished, commented versions of…
View ProjectSebastian Lague shares Clouds, a little test of rendering clouds in Unity with raymarching. The project has a cloud shader driven by a CloudMaster script, 3D Worley and simplex noise generated with compute shaders, and…
View ProjectKeijiro Takahashi shares Skinner, a collection of special effects that use vertices of an animating skinned mesh as emitting points.
View ProjectRoystan (IronWarrior) shares the Unity 2018.3 project source for the completed Grass Shader tutorial from roystan.net. The shader uses a geometry shader to generate blades of grass and controls the density of the blades…
View ProjectRoystan (IronWarrior) shares the Unity 2018.3 project source for the completed Outline Shader tutorial from roystan.net.
View ProjectRoystan (IronWarrior) shares the Unity 2018.3 project source for the completed Toon Shader tutorial from roystan.net. The toon shader has specular highlights and rim lighting and can cast and receive shadows, with a…
View ProjectRoystan (IronWarrior) shares the Unity 2018.3 project source for the completed Toon Water Shader tutorial from roystan.net, which renders and animates toon-style water.
View ProjectUnity Technologies (Andy Touch) shares the Shader Graph Example Library, a library of custom shaders created with Unity's Shader Graph and made for the Lightweight Render Pipeline.
View ProjectKeijiro Takahashi shares a Unity project with examples of use of Unity Shader Graph. It contains 16 shader graphs, among them Dissolve, Flame, Explosion, Rim Light, TV, Weathering, Globe, Gauge, Animated UV and two…
View ProjectBrackeys shares the project files for his tutorials on using Shader Graph in Unity. The project contains three shader graphs, Fresnel, Dissolve and Hologram, with their materials and an example scene.
View ProjectBrackeys shares the project files for his tutorial on creating a smooth portal effect in Unity. The Portal scene uses portal cameras that render to textures, a screen cutout shader that shows those textures on the…
View ProjectSebastian Lague shares the source code for his Procedural Landmass Generation tutorial series, with a separate Unity project for each episode from Proc Gen E02 to Proc Gen E21.
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