Free Unity 2021.3 Project: Shell Texturing Fur for Beginners (Acerola)
Acerola (Garrett Gunnell) shares Shell Texturing, a fully annotated beginner graphics programming project for Unity's built-in rendering pipeline.
View ProjectFree Unity projects from Unity Learn, official sample games and tutorial creators' GitHub repositories: 2D/3D gameplay, shaders and VFX Graph.
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Acerola (Garrett Gunnell) shares Shell Texturing, a fully annotated beginner graphics programming project for Unity's built-in rendering pipeline.
View ProjectTarodev shares the Ultimate 2D Controller, a starting point for 2D platformer movement in Unity that uses hidden tricks like coyote time, buffered actions, a speedy apex and an anti-gravity apex.
View ProjectThis Shader Graph beginner project accompanies Daniel Ilett's 'Unity Shader Graph Basics (Part 1 - Your First Shader)' tutorial, built in Unity 2022.3 (ProjectVersion 2022.3.0f1) on URP.
View ProjectThese are the project files for OccaSoftware's 'Shader Graph Basics - Unity Tutorial', an introduction to building shaders visually in Unity.
View ProjectUnity-Matchmaking is an example multiplayer project from Tarodev (Matthew J. Spencer), built in Unity 2021.3. It shows Unity Lobby, Relay and Netcode for GameObjects working together, so players can be matched into a…
View ProjectDavid Arayan shares EzySlice, an open source slicer framework for the Unity game engine. It can slice any convex mesh using a plane, interpolates UV, normal and tangent space for seamless cuts, and exposes a flexible…
View ProjectChop Chop is the community-built 3D action-adventure from Unity's Open Projects initiative, developed in the open with Unity Technologies on Unity 2020.3 and URP.
View ProjectThis full idle clicker / incremental game project comes from Sunny Valley Studio's 'Building an Idle Clicker Game in Unity' video and is built in Unity 2022.2.
View ProjectThis free VR template from Valem Tutorials is a Unity 2021.3 starter project built on the XR Interaction Toolkit. It provides a pre-configured XR rig with locomotion plus grab and ray interaction inside a sample scene…
View ProjectAcerola (Garrett Gunnell) shares the code associated with his video on recreating Counter-Strike 2's responsive smoke grenades in Unity.
View ProjectThis project accompanies LlamAcademy's 'Waves in ShaderGraph by Vertex Displacement' tutorial and targets Unity 2021.3 or newer on URP.
View ProjectDilmer Valecillos shares the examples created while making his YouTube video series on AR Foundation Essentials with Unity, built mainly around ARKit.
View ProjectDilmer Valecillos shares the examples created while making his YouTube video series about Visual Effect Graph with Unity, and most of the graphs use more than 1 million particles.
View ProjectDilmer Valecillos shares Unity Multiplayer Playground, the demos built while teaching Netcode for GameObjects features on YouTube.
View ProjectThis URP project from LlamAcademy's 'Assembly Definitions, Explained' tutorial targets Unity 2021.3 or newer and doubles as a complete ScriptableObject-driven gun system.
View ProjectThis project accompanies Daniel Ilett's 'Outline Post Process in Unity Shader Graph (URP)' tutorial, built in Unity 2022.2 (ProjectVersion 2022.2.8f1) with URP 14.
View ProjectSlime-Simulation is the source project for Sebastian Lague's 'Coding Adventure: Ant and Slime Simulations' video, built in Unity 2020.3.
View ProjectCode Monkey offers the project files for his free multiplayer course, the follow-up to his singleplayer Kitchen Chaos course, which converts that game into online multiplayer using Netcode for GameObjects.
View ProjectThese are the complete project files for Code Monkey's (Hugo Dolan) free 10-hour 'Kitchen Chaos' course, a 3D Overcooked-style cooking game built in Unity 2022.2 on URP.
View ProjectJustInvoke shares Randomation Vehicle Physics, a vehicle physics system for Unity that aims for semi-realistic, general-purpose driving mechanics.
View ProjectTarodev shares Unity-Netcode-Starter, a project aimed at teaching the basics of Unity Netcode alongside his video. Opening the repository root in Unity Hub pulls the included packages, and the main scene runs by…
View ProjectKeijiro Takahashi shares Smrvfx, a Unity sample project that shows how to use the skinned mesh sampling feature with VFX Graph to emit particles from animating characters.
View ProjectColin Leung (NiloCat) shares an unlit screen space decal shader for the Universal Render Pipeline that is compatible with the SRP batcher.
View ProjectUnity Technologies keeps the Endless Runner Sample Game, known as Trash Dash, on GitHub as a complete endless runner type mobile game.
View ProjectAcerola (Garrett Gunnell) shares an exploration of grass rendering techniques as a Unity project. Features include GPU instancing, GPU frustum culling, chunked grass position buffers to cover any area, level of detail…
View ProjectThis project collects the ten effects from Daniel Ilett's '10 Shaders in 10 Minutes - Unity Shader Graph' video in one Unity 2020.3 project using URP 10.6.0.
View ProjectThis Shader Graph beginner project from ReForge Mode - Unity Tutorials applies texture transitions to a VRoid character imported with UniVRM and the MToon shader, built in Unity 2021.2.
View ProjectSpaceShooter2021 is the complete 3D space shooter project from IndieGameMaker's Korean textbook '절대강좌 유니티 2021', built in Unity 2021.2 on the Built-in Render Pipeline.
View ProjectChris Nolet shares Quick Outline, a world-space outline tool that adds a solid outline to any object and is ideally suited for VR.
View ProjectKeijiro Takahashi shares examples of the use of VAT (Vertex Animation Texture) on the Unity High Definition Render Pipeline, where VAT means the texture encoding used in Houdini and SideFX Labs.
View ProjectThis free drifting project from Zukomazi is a complete car-physics sample for Unity 2019.4 centered on drift handling. It ships as the Pro Drift Controller .unitypackage (about 70.8 MB) containing the car controller…
View Projectunitychan-crs is Unity Technologies Japan's 'Candy Rock Star' live concert demo starring Unity-Chan, an older project made for Unity 2017.4 on the Built-in Render Pipeline.
View Project12_Tile_Vania is the end-state project for the Tile Vania section of GameDev.tv's Complete Unity Developer 2D course, built in Unity 2017.3 on the Built-in Render Pipeline.
View ProjectThomas Brush shares the Super Simple 2D Kit, a simple kit meant to help jump start the creation of a 2D Unity game. It includes a player, walker and flyer enemies, dialogue boxes and triggers, collectables, breakables…
View ProjectDynamic Parkour System is an open-source, Assassin's Creed-style third-person parkour and climbing controller by Èric Canela (Knela), shipped as a full Unity 2019.4 project.
View ProjectDaniel Ilett shares a recreation of Zelda: Breath of the Wild's stylised grass effect as a shader in Unity URP. The effect uses geometry and tessellation shaders to grow grass blades over a mesh, with a helper script…
View ProjectRPG-Tutorial is the Unity project for the Brackeys 'How to make an RPG' video series, built in Unity 2017.1 on the Built-in Render Pipeline.
View ProjectColin Leung (NiloCat) shares an example URP project that demonstrates DrawMeshInstancedIndirect drawing millions of grass instances on mobile devices.
View ProjectSebastian Lague shares the development branch of his little solar system experiment, inspired by Outer Wilds and built across Coding Adventure episodes on the solar system, procedural moons and planets, and atmospheres.
View ProjectThis Unity 2019.4 project accompanies Spherous' 'Unity Ribbon/Spiral Shader Graph Tutorial' on YouTube. It contains a Shader Graph ribbon and spiral shader that twists a texture into a spiral pattern, together with the…
View ProjectThis Unity 2019.4 project accompanies Spherous' 'Unity Longitude Shader Graph Tutorial'. It contains emissive latitude and longitude grid-line shaders built in Shader Graph, which are then combined into a single sphere…
View ProjectThese are the project files for Code Monkey's 'Make Awesome Effects with Visual Effect Graph in Unity' video, an introduction to VFX Graph, which requires URP or HDRP.
View ProjectThis drift-style 3D racing game project from coding edge (pablos lab) features a Lamborghini drifting around a track with its own car controller.
View ProjectDaniel Ilett shares a stylised water shader for Unity's Universal Render Pipeline, built to show off some of the features of Shader Graph and URP.
View ProjectMix and Jam shares the Unity project from episode #6 of the channel, which recreates the axe throw mechanic from God of War.
View ProjectMix and Jam shares the Unity project from episode #11 of the channel, which recreates the movement and feel from Celeste.
View ProjectDaniel Ilett shares a Unity project that emulates the shaders found in Super Mario Odyssey's Snapshot Mode. The Shaders folder holds template shader files and a Complete folder with finished, commented versions of…
View ProjectSebastian Lague shares Clouds, a little test of rendering clouds in Unity with raymarching. The project has a cloud shader driven by a CloudMaster script, 3D Worley and simplex noise generated with compute shaders, and…
View ProjectKeijiro Takahashi shares Skinner, a collection of special effects that use vertices of an animating skinned mesh as emitting points.
View ProjectMix and Jam shares the Unity project from the thirteenth episode of the channel, which recreates the drifting mechanic from Mario Kart.
View ProjectRoystan (IronWarrior) shares the Unity 2018.3 project source for the completed Grass Shader tutorial from roystan.net. The shader uses a geometry shader to generate blades of grass and controls the density of the blades…
View ProjectRoystan (IronWarrior) shares the Unity 2018.3 project source for the completed Outline Shader tutorial from roystan.net.
View ProjectRoystan (IronWarrior) shares the Unity 2018.3 project source for the completed Toon Shader tutorial from roystan.net. The toon shader has specular highlights and rim lighting and can cast and receive shadows, with a…
View ProjectRoystan (IronWarrior) shares the Unity 2018.3 project source for the completed Toon Water Shader tutorial from roystan.net, which renders and animates toon-style water.
View ProjectUnity Technologies (Andy Touch) shares the Shader Graph Example Library, a library of custom shaders created with Unity's Shader Graph and made for the Lightweight Render Pipeline.
View ProjectKeijiro Takahashi shares a Unity project with examples of use of Unity Shader Graph. It contains 16 shader graphs, among them Dissolve, Flame, Explosion, Rim Light, TV, Weathering, Globe, Gauge, Animated UV and two…
View ProjectBrackeys shares a free to use character controller for 2D platformer games in Unity as a single C# script, CharacterController2D.cs.
View ProjectBrackeys shares the project files for his tutorials on using Shader Graph in Unity. The project contains three shader graphs, Fresnel, Dissolve and Hologram, with their materials and an example scene.
View ProjectBrackeys shares the project files for his tutorial on pathfinding using Unity's NavMesh tools. The NavMesh Example Project contains five example scenes covering basics, obstacles, runtime NavMesh building with a level…
View ProjectBrackeys shares the project files for his tutorial on creating a smooth portal effect in Unity. The Portal scene uses portal cameras that render to textures, a screen cutout shader that shows those textures on the…
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