Free Unity Tool: EzySlice Runtime Mesh Slicing Framework (David Arayan)
Original title: EzySlice
Overview
David Arayan shares EzySlice, an open source slicer framework for the Unity game engine. It can slice any convex mesh using a plane, interpolates UV, normal and tangent space for seamless cuts, and exposes a flexible, documented API through extension methods that return a SlicedHull.
Cross sections are triangulated with a monotone chain algorithm, and the framework has no external plugin dependencies because it is fully written in C#. Example and debug scenes live in a separate repository, and the framework is free under the MIT license.
What you get: Node tool (.cs) · No plugins needed
Visit Original ProjectAccess: Free direct download
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