Houdini · 20.5 · VEX

Free Houdini 20.5 HIP: Scale Geometry along Normals (medianky, BOOTH)

Original title: 【Houdini】法線方向にサイズup

Free Houdini 20.5 HIP: Scale Geometry along Normals (medianky, BOOTH)
Preview from the original source by medianky

Overview

This small free Houdini 20.5 example by medianky accompanies a Japanese Qiita tips article on scaling geometry along its normals. The .hiplc shows how to offset or inflate a mesh in the normal direction using SOP and VEX techniques, a fundamental trick for shell thickness, outlines and stylized growth.

It is distributed as a zip (qiita_2025_1205.zip) at ¥0 on BOOTH, with the written explanation on the author's Qiita page. A quick reference for beginners learning attribute-driven deformation in Houdini.

What You Can Learn

  • Offsetting or inflating a mesh along normals with SOP and VEX
  • Attribute-driven deformation basics
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