Free TouchDesigner Component: UNWRAPPER 2.0 SOP to TOP Texture Encoding for GLSL (Unveil_studio)

Original title: UNWRAPPER 2.0

Free TouchDesigner Component: UNWRAPPER 2.0 SOP to TOP Texture Encoding for GLSL (Unveil_studio)
Preview from the original source by Unveil_studio (Simone Franco)

Overview

Unveil_studio (Simone Franco) shares the updated Unwrapper COMP in the Derivative community Asset section, which translates SOP data into TOPs without using CHOPs. By default the data derived from the SOP is read by a GLSL material, with P, N and vertex ID coded into textures, and values can be customized from the render pipeline.

Get data retrieves the data once, while Stream keeps reading from the SOP context when the geometry changes or is being recorded, and toggles compute point-level normals, tangents or MikkTSpace normals. unwrapper2.tox (12.21 KB) is a free direct download, with a linked video showing it in a complex 3D environment.

What you get: Component (.tox) · Not included: textures

Visit Original ProjectDownload page (derivative.ca)

Access: Free direct download

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