Free TouchDesigner Geometry Shader Workshop Project: SPEKTRA 4.0 Kyoto (Ayumu Nagamatsu)

Original title: SPEKTRA 4.0.0 (TouchDesigner WorksShop in MTRL Kyoto on 20.5.2018 — Programming GPU based real-time graphics with TouchDesigner)

Free TouchDesigner Geometry Shader Workshop Project: SPEKTRA 4.0 Kyoto (Ayumu Nagamatsu)
Preview from the original source by Ayumu Nagamatsu (nama-gatsuo)

Overview

Ayumu Nagamatsu (nama-gatsuo) shares the refined material of SPEKTRA Vol.4.0.0, a workshop on programming GPU-based real-time graphics with TouchDesigner held at MTRL Kyoto in May 2018. DeformGeom.toe contains one scene that explains how TouchDesigner handles OpenGL vertex specification and another with a Render TOP, a Geometry COMP and six GLSL MATs to attach one by one.

The shaders progress from flat and phong shading to noise push-up, polygon subdivision, frames, mod-repeated frames and a looped, fractal-like subdivision, and the vertex, geometry and fragment sources are included as separate files. The project is a free direct download from GitHub.

What you get: Project (.toe) · Includes: materials

Visit Original ProjectDownload page (GitHub)

Access: Free direct download

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