Free TouchDesigner Refractive Raymarching File (Tim Gerritsen, TDSW)

Original title: refractive-raymarching (TDSW TouchDesigner Vol.053 workshop files)

Free TouchDesigner Refractive Raymarching File (Tim Gerritsen, TDSW)
Preview from the original source by Tim Gerritsen (y=f(x) lab) / TDSW

Overview

Tim Gerritsen of y=f(x) lab shares workshop.Refractive_Raymarching.20-02-2022.toe, the project file from his free TDSW live-streamed workshop 'Refractive raymarching' (TDSW Vol.053, 20 February 2022). The session writes a raymarching GLSL shader from scratch in TouchDesigner, builds complex shapes with distance fields and adds refraction to render translucent water, and the three-part recording is available on the TDSW YouTube channel.

The .toe is a free direct download from GitHub with no license stated and no special hardware requirement. A focused follow-along for shader artists moving from basic SDF scenes to glass and water rendering.

What You Can Learn

  • Writing a raymarching GLSL shader from scratch
  • Building complex shapes with distance fields
  • Rendering translucent water with refraction
Visit Original ProjectDownload page (GitHub)

Access: Free direct download