Godot · 4.5 · Node tool

Free Godot 4.5 Addon: TileMapDual Dual-Grid Autotiling (pablogila)

Original title: TileMapDual

Free Godot 4.5 Addon: TileMapDual Dual-Grid Autotiling (pablogila)
Preview from the original source by Pablo Gila-Herranz (pablogila)

Overview

Pablo Gila-Herranz (pablogila) shares TileMapDual, an automatic custom TileMapLayer node for Godot that provides a real-time, in-editor and in-game dual-grid tileset system for all kinds of grids. The dual-grid system, as explained by Oskar Stalberg, reduces the number of tiles required from 47 to just 15, and tiles can have rounded corners and align to the world grid.

Square, isometric and hex grids are supported, and the repository includes examples. The MIT-licensed addon is a free download from GitHub.

What you get: Node tool (.gd, .tscn, .gdshader) · Godot 4.5

Visit Original Project

Access: Free direct download

Comments

Loading comments…