Free Houdini 18 HDA: WFC Level Generation with Example Scene (Paul Ambrosiussen)
Original title: WFC Level Generation
Overview
Paul Ambrosiussen shares this project on the SideFX Content Library to show how the WaveFunctionCollapse algorithm can be extended with Houdini's built-in tools for level generation, using PDG to parallelize content creation. The download, wfc_project_files.zip (205.6 KB), contains the WFC_In_Engine.hda asset, the scene WFC_Engine.hip and two input textures, and its readme says to install the HDA before opening the scene, which generates the level seen in his Houdini HIVE GDC2020 talk.
Sticky notes in the scene explain how to make it work in Houdini Engine for Unity, and the page notes that the latest SideFX Labs tools must be installed. It was created in Houdini 18 and is a free direct download under the SideFX Standard License.
What You Can Learn
- Generate a game level with a WaveFunctionCollapse setup built from Houdini's built-in tools
- Parallelize content creation with PDG
- Follow the sticky notes to run the level generator in Houdini Engine for Unity
What you get: HDA (.hda, .hip) · Houdini 18 · Includes: textures, hda
Visit Original ProjectDownload page (SideFX)Access: Free direct download