Free Houdini HDA: Wave Function Collapse Hextile Solver with Example Scene (Proceduralit)

Original title: Wave Function Collapse - Hextile Solver

Free Houdini HDA: Wave Function Collapse Hextile Solver with Example Scene (Proceduralit)
Preview from the original source by Proceduralit (Mohsen Tabasi)

Overview

Mohsen Tabasi (Proceduralit) shares a wave function collapse solver for hexagon tiles and offers both the Houdini and Unreal Engine projects on GitHub. The video describes four HDAs: a Loader that defines tile priority and weight, an Init that sets constraint tiles, a Solver that generates the tile map from a seed, and a Scatter that swaps raw tiles for styled options, with neighbour and option finding handled in PDG.

The repository contains Mohsen.WFC_Hextile.hda, Mohsen.Hextile_Scatter.1.0.hda and the scene WFC_Hextile.hip, plus an Unreal project whose Editor Utility Widget imports the tile layout from a JSON export. It is a free direct download from GitHub under the MIT licence, and the tile models come from Kenney's Hexagon Kit.

What You Can Learn

  • Generate hexagon tile maps with a wave function collapse solver driven by a seed
  • Set tile priority, weight and constraint tiles before solving the map
  • Use PDG to find tile neighbours and options for the solver
  • Export the tile layout to JSON and rebuild the map in Unreal Engine

What you get: HDA (.hda, .hip, .bgeo, .uproject) · Includes: hda

Visit Original ProjectDownload page (GitHub)

Access: Free direct download